So I have my laptop
External CDROM
Classic Traveller CD
MegaTraveller CD
T5 CD
Cirque for T5 CD
Cepheus Rulebook
Official imperial sunburst dice
Of course before I can use any of them I need to set down what my 3I is like. I don't think the changes are to drastic but I want to set them down so I know them before I start. Most of them are only conceptual any ways. I am going to go through Cepheus Engine Book section by section to organize my thoughts because my tiny brain can't do it without help
Book One: Characters
Characteristics: Intelligence is the speed which you can process info. Education is the breadth of your knowledge. Social Status is capped at 9 during character creation because I view the Noble career as an NPC one.
Career: Some services are Imperial some are not. If a character does not serve in an Imperial service are subjects those who do are citizens. When switching careers you don't roll benefits but they count toward the number they are due at the end of their final career.
Benefits: I like the concept of the separation games from earlier posts so I am continuing it. The final 6 months of their final career they are put on a kind of a traveling circus with the end goal of increasing enlistment for the various services, providing entertainment and a sense of belonging to a united Imperium. No one gets a ship as a benefit.
Aerospace Defense is a non-imperial career
Agent is an imperial service
Athlete is an imperial service the Imperium has a entertainment service designed to improve a sense of unity amongst citizens and subjects.
Barbarian is a not an imperial career
Belter is an imperial service
Bureaucrat is an imperial service
Colonist is an imperial service
Diplomat is an imperial service
Drifter is not an imperial service
Entertainer is an imperial service much like athlete
Hunter is an imperial service only citizens can own or operate jump capable ships
Marine is an imperial service
Martine Defense is not an imperial service
Mercenary is an imperial service
Merchant is an imperial service
Navy is an imperial service
Noble is an imperial service more on this later
Physicians is an imperial service as many worlds do not have a large enough population to produce or attract enough medical professionals.
Pirate is not an imperial service
Rogue is player choice for whether or not they acted on the behalf of the government or on their own.
Scientist is an imperial service
Scout is an imperial service
Surface Defense is not an imperial service
Any receipt of a ship on mustering out instead get a +1 to a stat of the players choice or skill 1 in a skill they do not have chosen by player.
Thats it for this shift
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